Museum.IO – Enhancing the Museum Experience Through Mobile Engagement
A mobile concept that educates patrons, deepens engagement, and modernizes museum visits with QR codes, social features, and seamless gift shop integration.

Overview
Museum.IO is a mobile app concept that bridges the gap between traditional museum visits and modern digital expectations.
​
By allowing patrons to scan exhibit QR codes, explore artwork stories, save favorites, and shop artist-related products, the app transforms passive viewing into active discovery.
Timeline
6 weeks
​
Role
UX/UI Designer (solo)​
​
Tools
Figma, Adobe Illustrator
The Challenge
Museum-goers often crave more context about the artwork they view—but audio tours feel outdated, and printed plaques are limited.
​
Museums also struggle with visitor retention, limited personalization, and underperforming gift shops.
The opportunity: Use mobile technology to create a personalized, connected experience that benefits both users and institutions.
My Role
I led this self-directed concept through a full UX design cycle—from research and ideation to prototyping and interaction design.
Responsibilities:
Conducted user interviews and competitive analysis
Defined user personas and journey maps
Ideated and wireframed key flows
Designed a full prototype in Figma
Created micro-interactions and visual design system

Process Breakdown
1. Discovery
I interviewed 5 frequent museum-goers (ages 25–50) and reviewed existing apps (like Smartify and Google Arts & Culture) to find UX gaps.
Key insights:
-
Users want quick access to info without bulky hardware
-
QR code scanning felt familiar and convenient
-
People rarely remember artworks they saw after leaving
-
Museums lose potential post-visit engagement and e-commerce revenue
2. Define
From my research, I created two core personas:
“The Curious Visitor” – loves stories and art history
“The Social Explorer” – wants to share discoveries with friends
I mapped out their journey before, during, and after a museum visit.

3. Design
I began with sketching core flows, then moved into wireframes and finally high-fidelity mockups. My goal was to keep the interface elegant and non-distracting—enhancing, not replacing, the physical experience.
Core features:
-
QR scan to reveal artist info + video/audio options
-
Favorite and save artwork to revisit later
-
Shareable artwork pages with friend tagging
-
Gift shop integration for print/delivery purchase
-
Onboarding and accessibility features

4. Prototype & Interaction
I designed and prototyped flows in Figma to simulate core actions:
Scanning artwork
Saving pieces to profile
Checking out through the integrated gift shop
I paid special attention to motion, hierarchy, and typographic clarity to maintain a refined feel.
.png)

Outcome
Although this is a concept project, it showcases how mobile UX can bridge physical experiences with digital depth. I’ve since shared it with two local museums and received strong interest in future collaboration.
Results:
-
Completed fully clickable prototype in under 6 weeks
-
Built flexible design system for future scaling
-
Earned positive feedback from 3 design mentors and museum staff
-
Used as a lead project in job interviews for UX positions
What I Learned
I learned how to translate physical behaviors (like pausing at a painting) into intuitive digital interactions.
It deepened my empathy for casual users navigating public spaces and challenged me to design for discovery, not distraction.