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Museum.IO – Enhancing the Museum Experience Through Mobile Engagement

A mobile concept that educates patrons, deepens engagement, and modernizes museum visits with QR codes, social features, and seamless gift shop integration.

Museum-IO.png

Overview

Museum.IO is a mobile app concept that bridges the gap between traditional museum visits and modern digital expectations.

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By allowing patrons to scan exhibit QR codes, explore artwork stories, save favorites, and shop artist-related products, the app transforms passive viewing into active discovery.

Timeline

6 weeks

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Role

UX/UI Designer (solo)​

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Tools

Figma, Adobe Illustrator

The Challenge

Museum-goers often crave more context about the artwork they view—but audio tours feel outdated, and printed plaques are limited.

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Museums also struggle with visitor retention, limited personalization, and underperforming gift shops.

 

The opportunity: Use mobile technology to create a personalized, connected experience that benefits both users and institutions.

My Role

I led this self-directed concept through a full UX design cycle—from research and ideation to prototyping and interaction design.

 

Responsibilities:

  • Conducted user interviews and competitive analysis

  • Defined user personas and journey maps

  • Ideated and wireframed key flows

  • Designed a full prototype in Figma

  • Created micro-interactions and visual design system

MuseumIO.png

Process Breakdown

1. Discovery

I interviewed 5 frequent museum-goers (ages 25–50) and reviewed existing apps (like Smartify and Google Arts & Culture) to find UX gaps.

Key insights:

  • Users want quick access to info without bulky hardware

  • QR code scanning felt familiar and convenient

  • People rarely remember artworks they saw after leaving

  • Museums lose potential post-visit engagement and e-commerce revenue

2. Define

From my research, I created two core personas:

  • “The Curious Visitor” – loves stories and art history

  • “The Social Explorer” – wants to share discoveries with friends

 

I mapped out their journey before, during, and after a museum visit.

MuseumIO-Sketch.png
3. Design

I began with sketching core flows, then moved into wireframes and finally high-fidelity mockups. My goal was to keep the interface elegant and non-distracting—enhancing, not replacing, the physical experience.

 

Core features:

  • QR scan to reveal artist info + video/audio options

  • Favorite and save artwork to revisit later

  • Shareable artwork pages with friend tagging

  • Gift shop integration for print/delivery purchase

  • Onboarding and accessibility features

Museum.IO-App-Wireframe.png
4. Prototype & Interaction

I designed and prototyped flows in Figma to simulate core actions:

  • Scanning artwork

  • Saving pieces to profile

  • Checking out through the integrated gift shop

 

I paid special attention to motion, hierarchy, and typographic clarity to maintain a refined feel.

Museum.IO App (High Fidelity).png
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Outcome

Although this is a concept project, it showcases how mobile UX can bridge physical experiences with digital depth. I’ve since shared it with two local museums and received strong interest in future collaboration.

 

Results:

  • Completed fully clickable prototype in under 6 weeks

  • Built flexible design system for future scaling

  • Earned positive feedback from 3 design mentors and museum staff

  • Used as a lead project in job interviews for UX positions

What I Learned

I learned how to translate physical behaviors (like pausing at a painting) into intuitive digital interactions.

 

It deepened my empathy for casual users navigating public spaces and challenged me to design for discovery, not distraction.

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